#ifndef SETARRIVE_H_
  #define SETARRIVE_H_

#include "../setBehavior.h"
#include <SDL/SDL.h>
#include "../CEvent.h"
#include "../CSurface.h"
#include "../Obstacle.h"

class setArrive:public setBehavior{
  protected:
  Character* player;
  Character* character;
  public:
    setArrive(Character* character,Character* player);
    Steering* getSteering();
};

#endif
